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【特色】道士设定召唤宝宝类型脚本

购买童装可电话联系:13783019327 同微信 巩义本地可去实体店选购。

脚本已全,素材都是用的盛大素材P的,可以按照自己喜欢的素材拼凑。有啥问题可以加我QQ103438159

大部分版本的道士都比较鸡肋,通常就是拿来前期打个装备,不同的服区别就是召唤的数量不一样而已。
所以我做了个功能,道士登录自动添加一个宝宝设置功能,可以选择3个宝宝的其中一个做为默认召唤,然后使用召唤神兽就可以召唤出不同的宝宝了。
踏云豹:无消耗,物理攻击高,血比较平均,偶尔会使用自身范围攻击。可以被圣言,可以被诱惑定住。
双头蛇:1000灵力(或者改成其他值),远程魔法攻击,会使用毒云类似火墙但是伤害不高。可以被圣言,不会被诱惑定住。
望月犀:3000灵力,肉盾型,会使用擒龙手、野蛮冲撞但攻击较低。
道士可以根据情况来切换宝宝,以应对不同的情况。并且将召唤术和隐身术进行整合,召唤宝宝后会自动隐身,附加一个持续10秒的“灵符护体”状态。

召唤设置界面:

附加“灵符护体”:

QM脚本内容:

#IF
CHECKJOB taoist
#ACT
MOV N$分辨率X <$ClientWidth>
MOV N$分辨率Y <$ClientHeight>
DEC N$分辨率X 370
DEC N$分辨率Y 201
ADDBUTTON 1 1 0 0 1 <$STR(N$分辨率X)> <$STR(N$分辨率Y)> 0 -1 召唤设置

QF脚本内容(设置界面):

[@ButtonClick1]
#IF
EQUAL U30 0
#ACT
MOV S$复选框 <img:42:4:157:20><img:41:4:313:20><img:41:4:470:20>

#IF
EQUAL U30 1
#ACT
MOV S$复选框 <img:41:4:157:20><img:42:4:313:20><img:41:4:470:20>

#IF
EQUAL U30 2
#ACT
MOV S$复选框 <img:41:4:157:20><img:41:4:313:20><img:42:4:470:20>

#IF
#ACT
OPENMERCHANTBIGDLG 1 2 0 4 0 -80 1 560 10 1
#SAY
\ \ \
                                    <点击查看帮助|222#召唤帮助^154#选择召唤兽后使用召唤技能需消耗^154#对应数量的灵力值,如灵力值不足^154#则自动召唤“踏云豹”为战斗宠物^151#道士将按照自身属性的百分比和技^151#能强化等级给予宝宝属性加成。/@aa>\
<$STR(S$复选框)>\
<img:3:1:54:235/@x0><img:3:1:138:235/@x1><img:3:1:217:235/@x2>

[@x0]
#IF
#ACT
MESSAGEBOX 确认将【踏云豹】设定为默认的召唤战斗宠物吗? @踏云 @取消
[@踏云]
#ACT
MOV U30 0
goto @ButtonClick1

[@x1]
#IF
#ACT
MESSAGEBOX 确认将【双头蛇】设定为默认的召唤战斗宠物吗? @蛇 @取消
[@蛇]
#ACT
MOV U30 1
goto @ButtonClick1

[@x2]
#IF
#ACT
MESSAGEBOX 确认将【望月犀】设定为默认的召唤战斗宠物吗? @犀牛 @取消
[@犀牛]
#ACT
MOV U30 2
goto @ButtonClick1

QF脚本内容(召唤功能):
首先要自定义一个技能,技能ID为1000
召唤神兽技能配置文件:

[ClientConfig]
MagicLock=0
MagicLockSelf=1
MagicActionType=0
MagicSwitchMode=0
[ClientAttack0]
Icon_File=7
Icon_Index=56
ManWarr=
WomanWarr=
UseMagic=M30-1.wav
MagicFly=
MagicExplosion=
Fly_File=-1
Fly_StartIndex=0
Fly_PlayCount=0
Fly_EmptyCount=0
Fly_PlayTime=100
Fly_DrawMode=0
Fly_DirCount=0
Fly_CalcDir=1
Fly_LightRange=0
FlyEff_File=-1
FlyEff_StartIndex=0
FlyEff_DrawMode=0
Self_File=8
Self_StartIndex=0
Self_PlayCount=10
Self_EmptyCount=0
Self_PlayTime=200
Self_DrawOrder=1
Self_DrawMode=1
Self_DirCalcType=0
Self_DirCount=0
Self_PlayDelayAction=0
Self_LightRange=0
Self_PlayFailNoDraw=0
SelfKeep_File=8
SelfKeep_StartIndex=1
SelfKeep_PlayCount=4
SelfKeep_PlayTime=200
SelfKeep_DrawMode=1
SelfKeep_KeepTime=10
SelfKeep_KeepTime2=0
FastMove_File=-1
FastMove_StartIndex=0
FastMove_PlayCount=0
FastMove_EmptyCount=0
FastMove_PlayTime=100
FastMove_DrawOrder=0
FastMove_DrawMode=0
FastMove_CalcDir=0
FastMove_NoHitAction=0
FastMove_LightRange=0
PreTarget_File=-1
PreTarget_StartIndex=0
PreTarget_PlayCount=0
PreTarget_PlayTime=100
PreTarget_DrawMode=0
PreTarget_LockDraw=0
PreTarget_LightRange=0
Target_File=-1
Target_StartIndex=0
Target_PlayCount=0
Target_PlayTime=100
Target_DrawMode=0
Target_MultiPlay=0
Target_LockDraw=0
Target_LightRange=0
Target_KeepPlay=0
Target_KeepTime=30
Target_KeepTime2=0
Target_KeepAttackRange=0
Target_KeepMultiPlay=0
Target_KeepAttackInterval=5
Target_KeepLightRange=0
[ClientAttack1]
Icon_File=-1
Icon_Index=0
ManWarr=
WomanWarr=
UseMagic=
MagicFly=
MagicExplosion=
Fly_File=-1
Fly_StartIndex=0
Fly_PlayCount=0
Fly_EmptyCount=0
Fly_PlayTime=100
Fly_DrawMode=0
Fly_DirCount=0
Fly_CalcDir=1
Fly_LightRange=0
FlyEff_File=-1
FlyEff_StartIndex=0
FlyEff_DrawMode=0
Self_File=-1
Self_StartIndex=0
Self_PlayCount=0
Self_EmptyCount=0
Self_PlayTime=100
Self_DrawOrder=0
Self_DrawMode=0
Self_DirCalcType=0
Self_DirCount=0
Self_PlayDelayAction=0
Self_LightRange=0
Self_PlayFailNoDraw=0
SelfKeep_File=-1
SelfKeep_StartIndex=0
SelfKeep_PlayCount=0
SelfKeep_PlayTime=0
SelfKeep_DrawMode=0
SelfKeep_KeepTime=0
SelfKeep_KeepTime2=0
FastMove_File=-1
FastMove_StartIndex=0
FastMove_PlayCount=0
FastMove_EmptyCount=0
FastMove_PlayTime=100
FastMove_DrawOrder=0
FastMove_DrawMode=0
FastMove_CalcDir=0
FastMove_NoHitAction=0
FastMove_LightRange=0
PreTarget_File=-1
PreTarget_StartIndex=0
PreTarget_PlayCount=0
PreTarget_PlayTime=100
PreTarget_DrawMode=0
PreTarget_LockDraw=0
PreTarget_LightRange=0
Target_File=-1
Target_StartIndex=0
Target_PlayCount=0
Target_PlayTime=100
Target_DrawMode=0
Target_MultiPlay=0
Target_LockDraw=0
Target_LightRange=0
Target_KeepPlay=0
Target_KeepTime=30
Target_KeepTime2=0
Target_KeepAttackRange=0
Target_KeepMultiPlay=0
Target_KeepAttackInterval=5
Target_KeepLightRange=0
[ClientAttack2]
Icon_File=-1
Icon_Index=0
ManWarr=
WomanWarr=
UseMagic=
MagicFly=
MagicExplosion=
Fly_File=-1
Fly_StartIndex=0
Fly_PlayCount=0
Fly_EmptyCount=0
Fly_PlayTime=100
Fly_DrawMode=0
Fly_DirCount=0
Fly_CalcDir=1
Fly_LightRange=0
FlyEff_File=-1
FlyEff_StartIndex=0
FlyEff_DrawMode=0
Self_File=-1
Self_StartIndex=0
Self_PlayCount=0
Self_EmptyCount=0
Self_PlayTime=100
Self_DrawOrder=0
Self_DrawMode=0
Self_DirCalcType=0
Self_DirCount=0
Self_PlayDelayAction=0
Self_LightRange=0
Self_PlayFailNoDraw=0
SelfKeep_File=-1
SelfKeep_StartIndex=0
SelfKeep_PlayCount=0
SelfKeep_PlayTime=0
SelfKeep_DrawMode=0
SelfKeep_KeepTime=0
SelfKeep_KeepTime2=0
FastMove_File=-1
FastMove_StartIndex=0
FastMove_PlayC
ount=0
FastMove_EmptyCount=0
FastMove_PlayTime=100
FastMove_DrawOrder=0
FastMove_DrawMode=0
FastMove_CalcDir=0
FastMove_NoHitAction=0
FastMove_LightRange=0
PreTarget_File=-1
PreTarget_StartIndex=0
PreTarget_PlayCount=0
PreTarget_PlayTime=100
PreTarget_DrawMode=0
PreTarget_LockDraw=0
PreTarget_LightRange=0
Target_File=-1
Target_StartIndex=0
Target_PlayCount=0
Target_PlayTime=100
Target_DrawMode=0
Target_MultiPlay=0
Target_LockDraw=0
Target_LightRange=0
Target_KeepPlay=0
Target_KeepTime=30
Target_KeepTime2=0
Target_KeepAttackRange=0
Target_KeepMultiPlay=0
Target_KeepAttackInterval=5
Target_KeepLightRange=0
[ClientAttack3]
Icon_File=-1
Icon_Index=0
ManWarr=
WomanWarr=
UseMagic=
MagicFly=
MagicExplosion=
Fly_File=-1
Fly_StartIndex=0
Fly_PlayCount=0
Fly_EmptyCount=0
Fly_PlayTime=100
Fly_DrawMode=0
Fly_DirCount=0
Fly_CalcDir=1
Fly_LightRange=0
FlyEff_File=-1
FlyEff_StartIndex=0
FlyEff_DrawMode=0
Self_File=-1
Self_StartIndex=0
Self_PlayCount=0
Self_EmptyCount=0
Self_PlayTime=100
Self_DrawOrder=0
Self_DrawMode=0
Self_DirCalcType=0
Self_DirCount=0
Self_PlayDelayAction=0
Self_LightRange=0
Self_PlayFailNoDraw=0
SelfKeep_File=-1
SelfKeep_StartIndex=0
SelfKeep_PlayCount=0
SelfKeep_PlayTime=0
SelfKeep_DrawMode=0
SelfKeep_KeepTime=0
SelfKeep_KeepTime2=0
FastMove_File=-1
FastMove_StartIndex=0
FastMove_PlayCount=0
FastMove_EmptyCount=0
FastMove_PlayTime=100
FastMove_DrawOrder=0
FastMove_DrawMode=0
FastMove_CalcDir=0
FastMove_NoHitAction=0
FastMove_LightRange=0
PreTarget_File=-1
PreTarget_StartIndex=0
PreTarget_PlayCount=0
PreTarget_PlayTime=100
PreTarget_DrawMode=0
PreTarget_LockDraw=0
PreTarget_LightRange=0
Target_File=-1
Target_StartIndex=0
Target_PlayCount=0
Target_PlayTime=100
Target_DrawMode=0
Target_MultiPlay=0
Target_LockDraw=0
Target_LightRange=0
Target_KeepPlay=0
Target_KeepTime=30
Target_KeepTime2=0
Target_KeepAttackRange=0
Target_KeepMultiPlay=0
Target_KeepAttackInterval=5
Target_KeepLightRange=0
[ServerConfig]
OperateMode=1
UseInterval=0
FailNoShowEff=0
FailMsg=
SucceedMsg=
CloseMsg=
NeedItem=0
NeedItemCount=0
NeedItemCustomItemName=
NeedItemUseBagItem=0
AttackMode=1
AttackTarget=0
AttackPowerCalc=0
AttackPowerRate_0=100
AttackPowerRate_1=100
AttackPowerRate_2=100
AttackPowerRate_3=100
AttackPowerRate_4=100
AttackPowerRate_5=100
AttackPowerRate_6=100
AttackPowerRate_7=100
AttackPowerRate_8=100
AttackPowerRate_9=100
AttackNearRange=1
AttackGroupRange=2
AttackTeleportAttack=0
AttackTeleportRate=0
AttackTeleportRunHum=0
AttackTeleportRunMon=0
AttackTeleportRunNpc=0
AttackTeleportRunGuard=0
AttackTeleportRunObstacle=0
AttackTeleportWarDisHumRun=0
[CallMonster]
EnabledCallMonster=0
CallMonstersRate=0
CallMonstersRoyaltySec=0
MonsterName0=
MonsterNum0=0
MonsterName1=
MonsterNum1=0
[Additionals]
Checked0=0
Rate0=3
Rate20=0
Time0=3
Time20=0
HP0=3
Checked1=0
Rate1=3
Rate21=0
Time1=3
Time21=0
Checked2=0
Rate2=3
Rate22=0
Time2=3
Time22=0
Checked3=0
Rate3=3
Rate23=0
Time3=3
Time23=0
Checked4=0
Rate4=3
Rate24=0
Time4=3
Time24=0
HighLevel4=0
PushedType4=0
Checked5=0
Rate5=3
Rate25=0
Time5=3
Time25=0
Checked6=0
Rate6=3
Rate26=0
Time6=3
Time26=0
Checked7=0
Rate7=3
Rate27=0
Time7=3
Time27=0
Checked8=0
Rate8=3
Rate28=0
Time8=3
Time28=0
Checked9=0
Rate9=3
Rate29=0
Time9=3
Time29=0
Checked10=0
Rate10=3
Rate210=0
Time10=3
Time210=0
AttackSubAC=0
AttackSubACRate=0
AttackSubACRate2=0
AttackSubAC1Percent=10
AttackSubAC1Unit=0
AttackSubAC1Percent2=0
AttackSubAC2Percent=10
AttackSubAC2Unit=0
AttackSubAC2Percent2=0
AttackSubACTime=60
AttackSubACTime2=0
AttackSubACTime2Unit=0
AttackSubACShowHint=0
AttackSubACHintText=防御降低%AC1-%AC2,%Time秒
AttackSubMAC=0
AttackSubMACRate=0
AttackSubMACRate2=0
AttackSubMAC1Percent=10
AttackSubMAC1Unit=0
AttackSubMAC1Percent2=0
AttackSubMAC2Percent=10
AttackSubMAC2Unit=0
AttackSubMAC2Percent2=0
AttackSubMACTime=60
AttackSubMACTime2=0
AttackSubMACTime2Unit=0
AttackSubMACShowHint=0
AttackSubMACHintText=魔御降低%MAC1-%MAC2,%Time秒
AttackSubDC=0
AttackSubDCRate=0
AttackSubDCRate2=0
AttackSubDC1Percent=10
AttackSubDC1Unit=0
AttackSubDC1Percent2=0
AttackSubDC2Percent=10
AttackSubDC2Unit=0
AttackSubDC2Percent2=0
AttackSubDCTime=10
AttackSubDCTime2=0
AttackSubDCTime2Unit=0
AttackSubDCShowHint=0
AttackSubDCHintText=攻击力降低%DC1-%DC2,%Time秒
AttackSubMC=0
AttackSubMCRate=0
AttackSubMCRate2=0
AttackSubMC1Percent=10
AttackSubMC1Unit=0
AttackSubMC1Percent2=0
AttackSubMC2Percent=10
AttackSubMC2Unit=0
AttackSubMC2Percent2=0
AttackSubMCTime=10
AttackSubMCTime2=0
AttackSubMCTime2Unit=0
AttackSubMCShowHint=0
AttackSubMCHintText=魔法力降低%MC1-%MC2,%Time秒
AttackSubSC=0
AttackSubSCRate=0
AttackSubSCRate2=0
AttackSubSC1Percent=10
AttackSubSC1Unit=0
AttackSubSC1Percent2=0
AttackSubSC2Percent=10
AttackSubSC2Unit=0
AttackSubSC2Percent2=0
AttackSubSCTime=10
AttackSubSCTime2=0
AttackSubSCTime2Unit=0
AttackSubSCShowHint=0
AttackSubSCHintText=道术力降低%SC1-%SC2,%Time秒
[Protect]
ProtectAddHP=0
ProtectAddHPRate=0
ProtectAddHPRate2=0
ProtectAddHPPercent=50
ProtectAddHPUnit=0
ProtectAddHPPercent2=0
ProtectAddAC=0
ProtectAddACRate=0
ProtectAddACRate2=0
ProtectAddAC1Percent=10
ProtectAddAC1Unit=0
ProtectAddAC1Percent2=0
ProtectAddAC2Percent=10
ProtectAddAC2Unit=0
ProtectAddAC2Percent2=0
ProtectAddACTime=60
ProtectAddACTime2=0
ProtectAddACTime2Unit=0
ProtectAddACShowHint=0
ProtectAddACHintText=防御提升%AC1-%AC2,%Time秒
ProtectAddMAC=0
ProtectAddMACRate=0
ProtectAddMACRate2=0
ProtectAddMAC1Percent=10
ProtectAddMAC1Unit=0
ProtectAddMAC1Percent2=0
ProtectAddMAC2Percent=10
ProtectAddMAC2Unit=0
ProtectAddMAC2Percent2=0
ProtectAddMACTime=60
ProtectAddMACTime2=0
ProtectAddMACTime2Unit=0
ProtectAddMACShowHint=0
ProtectAddMACHintText=魔御提升%MAC1-%MAC2,%Time秒
ProtectAddDC=0
ProtectAddDCRate=0
ProtectAddDCRate2=0
ProtectAddDC1Percent=10
ProtectAddDC1Unit=0
ProtectAddDC1Percent2=0
ProtectAddDC2Percent=10
ProtectAddDC2Unit=0
ProtectAddDC2Percent2=0
ProtectAddDCTime=10
ProtectAddDCTime2=0
ProtectAddDCTime2Unit=0
ProtectAddDCShowHint=0
ProtectAddDCHintText=攻击力提升%DC1-%DC2,%Time秒
ProtectAddMC=0
ProtectAddMCRate=0
ProtectAddMCRate2=0
ProtectAddMC1Percent=10
ProtectAddMC1Unit=0
ProtectAddMC1Percent2=0
ProtectAddMC2Percent=10
ProtectAddMC2Unit=0
ProtectAddMC2Percent2=0
ProtectAddMCTime=10
ProtectAddMCTime2=0
ProtectAddMCTime2Unit=0
ProtectAddMCShowHint=0
ProtectAddMCHintText=魔法力提升%MC1-%MC2,%Time秒
ProtectAddSC=0
ProtectAddSCRate=0
ProtectAddSCRate2=0
ProtectAddSC1Percent=10
ProtectAddSC1Unit=0
ProtectAddSC1Percent2=0
ProtectAddSC2Percent=10
ProtectAddSC2Unit=0
ProtectAddSC2Percent2=0
ProtectAddSCTime=10
ProtectAddSCTime2=0
ProtectAddSCTime2Unit=0
ProtectAddSCShowHint=0
ProtectAddSCHintText=道术力提升%SC1-%SC2,%Time秒
ProtectAddHide=1
ProtectAddHideRate=100
ProtectAddHideRate2=0
ProtectAddHideTime=10
ProtectAdd
HideTime2=0
ProtectAddHideTimeUnit=0
ProtectTargetRange=0

召唤宝宝脚本:

[@MagTagFunc1000]
#IF
CHECKSKILL 召唤神兽 = 0
#ACT
MOV N$神兽等级 0

#IF
CHECKSKILL 召唤神兽 = 1
#ACT
MOV N$神兽等级 1

#IF
CHECKSKILL 召唤神兽 = 2
#ACT
MOV N$神兽等级 2

#IF
CHECKSKILL 召唤神兽 = 3
#ACT
MOV N$神兽等级 3

#IF
EQUAL U30 0
CHECKSLAVECOUNT = 0
#ACT
RECALLMOB 踏云豹 <$STR(N$神兽等级)> 720000 0 <$STR(N$神兽等级)> 2

#IF
EQUAL U30 1
large U31 999
CHECKSLAVECOUNT = 0
#ACT
DEC U31 1000
RECALLMOB 双头蛇 <$STR(N$神兽等级)> 720000 0 <$STR(N$神兽等级)> 2

#IF
EQUAL U30 2
large U31 2999
CHECKSLAVECOUNT = 0
#ACT
DEC U31 3000
RECALLMOB 望月犀 <$STR(N$神兽等级)> 720000 0 <$STR(N$神兽等级)> 2

#IF
SMALL U31 1000
CHECKSLAVECOUNT = 0
#ACT
RECALLMOB 踏云豹 3 720000 0 3 2
SENDMSG 6 您的灵力值不足,自动召唤【踏云豹】为您的战斗宠物!

未经允许不得转载:随缘小居 » 【特色】道士设定召唤宝宝类型脚本
购买童装可电话联系:13783019327 同微信 巩义本地可去实体店选购。
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